
As part of a community project to make fanart of Pokémon trading cards of the fourth generation of Pokémon, I picked Probopass. I was a bit late and did not have many Pokémon to choose from, but found this card, originally by Kinu Nishimura, very inspiring to make some odd shaders and lightning effects. Unlike my previous pick, this one involved very little modelling, and I was able to play around with effects much more.
Once again, besides participating in the collaboration, my main goal was learning new things in Godot and Blender. I mainly learned some new tricks in Blender for asset management, as well as some shortcuts for managing many models that are similar but different. As for Godot, I'm still getting more comfortable with a lot of the things that are second nature to me in Unity, but a little different in Godot.